Units
| Unit | OP / DP | Special Abilities | Attributes | Cost |
|---|---|---|---|---|
| Ogre | 0 / 5 |
|
Living and Sentient |
1,100 gold, 140 ore, 1 draftee |
| Skullcrusher Maul | 0 / 0 |
|
Equipment | 620 ore |
| Thornwood Cudgel | 0 / 0 |
|
Equipment | 400 lumber |
| Ironskin | 0 / 0 |
|
Equipment | 600 ore |
| Troll | 6 / 8 |
|
Living and Sentient |
3,400 gold, 1 draftee |
Traits
| Workers: | Peasant |
| Draftees: | Draftee (DP: 1.5) |
| Peasant production: | 3 Gold |
| Cost of technological advancements: | +25% |
| Cannot research: | Yes |
| DP per draftee: | 1.5 |
| Exchange rates: | -20% |
| Food consumption: | +20% |
| Gem production: | +50% |
| Max advancements level: | 4 |
| Salvages ore, lumber, and gems of unit costs from lost units: | 20% |
Resources
| Resource | Construction | Buy | Sell | Improvement Points |
|---|---|---|---|---|
| Gold | Yes | 1.00 | 0.50 | — |
| Food | 0.50 | 0.10 | — | |
| Ore | Yes | 1.00 | 0.50 | — |
| Gems | — | 2.00 | 13.50 | |
| Mana | — | — | — | |
| Lumber | 1.00 | 0.50 | — |
Buildings
| Building | Perks |
|---|---|
| Aqueduct |
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| Barracks |
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| Battery |
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| Bazaar |
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| Constabulary |
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| Factory |
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| Farm |
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| Gem Mine |
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| Gold Mine |
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| Granary |
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| Guard Tower |
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| Harbour |
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| Hut |
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| Infirmary |
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| Lapidary |
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| Military Academy |
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| Monument |
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| Ore Mine |
|
| Redoubt |
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| Sanctuary |
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| Saw Mill |
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| Spire |
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| Stone Wall |
|
| Stronghold |
|
| Syndicate Quarters |
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| Tower |
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| Training Grounds |
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| University |
|
| Vault |
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| Watch Tower |
|
| Watermill |
|
| Wizard Guild |
|
Improvements
| Building | Perks | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bashing |
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| Building |
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| Fighting |
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| Glimmering |
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| Hunting |
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| Leadership |
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| Muttering |
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| Nesting |
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| Rock Breaking |
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| Smashing |
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| Sneaking |
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| Trampling |
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| Uprooting |
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| Warfare |
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| Wizardry |
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Spells
Friendly Passive Spells
| Spell | Deity | Cost | Duration | Cooldown | Effect |
|---|
Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
| Spell | Deity | Cost | Cooldown | Effect |
|---|
Hostile Active Spells
Active Self Spells
Invasion Spells
| Spell | Deity | Effect |
|---|
Sabotage
| Operation | Effect |
|---|---|
| Assassinate Draftees |
|
| Assassinate Peasants |
|
| Magic Snare |
|
| Sabotage Construction |
|
Terrains
| Terrain | Perks |
|---|---|
| Plains |
+0.04% population for every 1% of this terrain.
|
| Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
| Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
| Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
| Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
| Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
| Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
| Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Glacier |
+0.15% mana production for every 1% of this terrain.
|
| Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
| Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |