Units
| Unit | OP / DP | Special Abilities | Attributes | Cost |
|---|---|---|---|---|
| Horned One | 4 / 2 |
|
Intelligent, Living, and Sentient |
1,400 gold, 1 drafted one |
| Scaled One | 5 / 3 |
|
Intelligent, Living, Sentient, and Wise |
1,800 gold, 1 drafted one |
| Blessed One | 0 / 7 |
|
Intelligent, Living, Sentient, and Wise |
2,100 gold, 1 drafted one |
| Ancient One | 100 / 140 |
|
Living, Massive, and Sentient |
50,000 gold, 2,500 mana |
| Eternal One | 0 / 2,200 |
|
Living, Massive, and Sentient | 50,000 prayers |
Traits
| Workers: | Working One |
| Draftees: | Drafted One (DP: 1) |
| Working One production: | 3 Gold |
| Cannot renounce deity: | Yes |
| All population produces: | 0.1 prayers per tick |
| Starts devoted to Elskas: | Yes |
Resources
| Resource | Construction | Buy | Sell | Improvement Points |
|---|---|---|---|---|
| Gold | Yes | 1.00 | 0.50 | 1.00 |
| Food | 0.50 | 0.10 | — | |
| Lumber | Yes | 1.00 | 0.50 | 2.00 |
| Mana | — | — | — | |
| Gems | — | 2.00 | 18.00 | |
| Prayer | — | — | — |
Buildings
| Building | Perks |
|---|---|
| Aqueduct |
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| Battery |
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| Bazaar |
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| Bog |
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| Constabulary |
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| Factory |
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| Gold Mine |
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| Granary |
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| Guard Tower |
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| Infirmary |
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| Lapidary |
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| Lumberyard |
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| Military Academy |
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| Mire |
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| Obelisk |
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| Redoubt |
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| Sanctuary |
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| School |
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| Siftery |
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| Spire |
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| Syndicate Quarters |
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| Tower |
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| Training Grounds |
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| Trench |
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| University |
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| Vault |
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| Watch Tower |
|
| Wizard Guild |
|
Improvements
| Building | Perks | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Agriculture |
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| Conduits |
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| Construction |
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| Defenses |
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| Education |
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| Espionage |
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| Housing |
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| Leadership |
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| Logging |
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| Markets |
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| Reliquary |
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| Science |
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| Tactics |
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| Warfare |
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| Wizardry |
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Spells
Friendly Passive Spells
| Spell | Deity | Cost | Duration | Cooldown | Effect |
|---|
Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
| Spell | Deity | Cost | Cooldown | Effect |
|---|
Hostile Active Spells
Active Self Spells
Invasion Spells
| Spell | Deity | Effect |
|---|
Sabotage
| Operation | Effect |
|---|---|
| Destroy Food |
|
| Destroy Lumber |
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| Intimidation |
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| Magic Snare |
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| Sabotage Construction |
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| Sabotage Defensive Buildings |
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| Sabotage Defensive Improvements |
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| Sabotage Food Improvements |
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| Sabotage Mines |
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| Sabotage Offensive Improvements |
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Terrains
| Terrain | Perks |
|---|---|
| Plains |
+0.04% population for every 1% of this terrain.
|
| Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
| Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
| Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
| Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
| Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
| Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
| Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Glacier |
+0.15% mana production for every 1% of this terrain.
|
| Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
| Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |