Units
| Unit | OP / DP | Special Abilities | Attributes | Cost |
|---|---|---|---|---|
| Impaler | 3 / 2 |
|
Intelligent, Living, and Sentient |
1,100 gold, 300 ore, 1 peasant |
| Shieldbearer | 0 / 3 |
|
Intelligent, Living, and Sentient |
650 gold, 220 ore, 1 peasant |
| Doomrider | 0 / 5 |
|
Intelligent, Living, Mounted, and Sentient |
1,900 gold, 300 ore, 1 yak, 1 grunt |
| Warboss | 7 / 6 |
|
Intelligent, Living, Sentient, and Wise |
2,400 gold, 300 ore, 1 grunt |
Traits
| Workers: | Peasant |
| Draftees: | Grunt (DP: 2) |
| Peasant production: | 3 Gold |
| Cannot renounce deity: | Yes |
| DP per draftee: | 2 |
| Food consumption: | +20% |
| Lumber production: | +50% |
| Starts devoted to Urugdakh: | Yes |
| Ruler Title bonus: | +100% |
Resources
| Resource | Construction | Buy | Sell | Improvement Points |
|---|---|---|---|---|
| Gold | Yes | 1.00 | 0.50 | 1.00 |
| Food | 0.50 | 0.10 | — | |
| Lumber | Yes | 1.00 | 0.50 | 2.00 |
| Ore | 1.00 | 0.50 | 2.00 | |
| Mana | — | — | — | |
| Gems | — | 2.00 | 18.00 | |
| Yak | — | — | — |
Buildings
| Building | Perks |
|---|---|
| Aqueduct |
|
| Barracks |
|
| Battery |
|
| Bazaar |
|
| Constabulary |
|
| Factory |
|
| Farm |
|
| Gem Mine |
|
| Gold Mine |
|
| Granary |
|
| Guard Tower |
|
| Harbour |
|
| Infirmary |
|
| Lapidary |
|
| Longhouse |
|
| Military Academy |
|
| Monument |
|
| Ore Mine |
|
| Redoubt |
|
| Sanctuary |
|
| Saw Mill |
|
| School |
|
| Spire |
|
| Stone Wall |
|
| Syndicate Quarters |
|
| Tower |
|
| Training Grounds |
|
| University |
|
| Vault |
|
| Watch Tower |
|
| Wizard Guild |
|
| Yakstead |
|
Improvements
| Building | Perks | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Agriculture |
|
|||||||||
| Conduits |
|
|||||||||
| Construction |
|
|||||||||
| Defenses |
|
|||||||||
| Education |
|
|||||||||
| Espionage |
|
|||||||||
| Housing |
|
|||||||||
| Leadership |
|
|||||||||
| Markets |
|
|||||||||
| Mining |
|
|||||||||
| Science |
|
|||||||||
| Tactics |
|
|||||||||
| Warfare |
|
|||||||||
| Wizardry |
|
Spells
Friendly Passive Spells
| Spell | Deity | Cost | Duration | Cooldown | Effect |
|---|
Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
| Spell | Deity | Cost | Cooldown | Effect |
|---|
Hostile Active Spells
Active Self Spells
Invasion Spells
| Spell | Deity | Effect |
|---|
Sabotage
| Operation | Effect |
|---|---|
| Assassinate Draftees |
|
| Assassinate Peasants |
|
| Magic Snare |
|
| Sabotage Construction |
|
Terrains
| Terrain | Perks |
|---|---|
| Plains |
+0.04% population for every 1% of this terrain.
|
| Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
| Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
| Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
| Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
| Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
| Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
| Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Glacier |
+0.15% mana production for every 1% of this terrain.
|
| Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
| Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |