Units
| Unit | OP / DP | Special Abilities | Attributes | Cost |
|---|---|---|---|---|
| Phantom | 2 / 0 |
|
Magical | 150 mana |
| Shade | 0 / 5 |
|
Magical | 560 mana |
| Fiend | 6 / 6 |
|
Magical | 1,200 mana |
| Nightmare | 8 / 5 |
|
Magical | 1,500 mana |
| Evoker | 0 / 0 |
|
Intelligent, Living, Sentient, and Wise |
1 Wizard, 4,200 gold, 300 mana |
| Envoy of Darkness | 0 / 0 |
|
Intelligent, Living, Sentient, and Wise |
1 Evoker, 1,200 mana, 10 gloom |
Traits
| Workers: | Dweller |
| Draftees: | Neophyte (DP: 0.5) |
| Dweller production: | 2.5 Gold, 0.05 Mana |
| Cannot train archmages: | Yes |
| DP per draftee: | 0.5 |
| Draftees count as wizards: | 0.1 |
| Max population: | -25% |
Resources
| Resource | Construction | Buy | Sell | Improvement Points |
|---|---|---|---|---|
| Gold | Yes | 1.00 | 0.50 | — |
| Food | 0.50 | 0.10 | — | |
| Lumber | Yes | 1.00 | 0.50 | — |
| Mana | — | — | — | |
| Gloom | — | — | 36.00 |
Buildings
| Building | Perks |
|---|---|
| Aqueduct |
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| Battery |
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| Bazaar |
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| Constabulary |
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| Dark Spire |
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| Factory |
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| Farm |
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| Granary |
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| Harbour |
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| Lapidary |
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| Lumberyard |
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| Monument |
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| Night Tower |
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| Redoubt |
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| Sanctuary |
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| School |
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| Spire |
|
| Stone Wall |
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| Syndicate Quarters |
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| University |
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| Vault |
|
| Wizard Guild |
|
Improvements
| Building | Perks | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Agriculture |
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| Conduits |
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| Construction |
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| Defenses |
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| Education |
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| Espionage |
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| Housing |
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| Leadership |
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| Markets |
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| Mining |
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| Science |
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| Tactics |
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| Warfare |
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| Wizardry |
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Spells
Friendly Passive Spells
| Spell | Deity | Cost | Duration | Cooldown | Effect |
|---|
Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
| Spell | Deity | Cost | Cooldown | Effect |
|---|
Hostile Active Spells
Active Self Spells
Invasion Spells
| Spell | Deity | Effect |
|---|
Sabotage
| Operation | Effect |
|---|---|
| Assassinate Draftees |
|
| Assassinate Peasants |
|
| Magic Snare |
|
| Sabotage Construction |
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Terrains
| Terrain | Perks |
|---|---|
| Plains |
+0.04% population for every 1% of this terrain.
|
| Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
| Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
| Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
| Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
| Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
| Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
| Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Glacier |
+0.15% mana production for every 1% of this terrain.
|
| Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
| Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |