Growth
Experimental
Difficulty:
Challenging
Growth is not a society or a people; it's simply a growth. It grows, and it grows. It grows in the swamps, it grows in the forests, it grows in the mountains. It grows everywhere. It grows.
Units
| Unit | OP / DP | Special Abilities | Attributes | Cost |
|---|---|---|---|---|
| Tendril | 1 / 1 |
|
Living and Mindless |
750 food, 1 protrusion |
Traits
| Workers: | Prion |
| Draftees: | Protrusion (DP: 0.05) |
| Prion production: | 0.5 Food |
| Cannot change draft rate: | Yes |
| Cannot perform sorcery: | Yes |
| Cannot renounce deity: | Yes |
| Cannot sabotage: | Yes |
| Cannot train archmages: | Yes |
| Cannot train spies: | Yes |
| Cannot train wizards: | Yes |
| DP per draftee: | 0.05 |
| Food lost to theft: | -99.99% |
| Does not eat food: | Yes |
| No morale changes: | Yes |
| Population growth rate: | +200% |
| Reduced conversions: | +100% |
| Starts devoted to Druva: | Yes |
| All workers (including unemployed) produce: | Yes |
Resources
| Resource | Construction | Buy | Sell | Improvement Points |
|---|---|---|---|---|
| Food | Yes | 0.50 | 0.10 | 1.00 |
| Lumber | 1.00 | 0.50 | 10.00 |
Buildings
| Building | Perks |
|---|---|
| Abscess |
|
| Battery |
|
| Bazaar |
|
| Cyst |
|
| Lapidary |
|
| Quill |
|
| Redoubt |
|
| Sanctuary |
|
| Scute |
|
| Sinew |
|
| Spire |
|
| Tissue |
|
| University |
|
Improvements
| Building | Perks | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Tissue |
|
Spells
Friendly Passive Spells
| Spell | Deity | Cost | Duration | Cooldown | Effect |
|---|
Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
| Spell | Deity | Cost | Cooldown | Effect |
|---|
Hostile Active Spells
Active Self Spells
Invasion Spells
| Spell | Deity | Effect |
|---|
Sabotage
| Operation | Effect |
|---|---|
| Assassinate Draftees |
|
| Assassinate Peasants |
|
| Magic Snare |
|
| Sabotage Construction |
|
Terrains
| Terrain | Perks |
|---|---|
| Plains |
+0.04% population for every 1% of this terrain.
|
| Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
| Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
| Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
| Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
| Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
| Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
| Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Glacier |
+0.15% mana production for every 1% of this terrain.
|
| Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
| Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |