Units
| Unit | OP / DP | Special Abilities | Attributes | Cost |
|---|---|---|---|---|
| Kaboom | 2 / 0 |
|
Living and Sentient |
120 gold, 30 ore, 1 gunpowder, 1 peasant |
| Shaman | 0 / 3 |
|
Intelligent, Living, and Sentient |
620 gold, 30 lumber, 1 draftee |
| Wolf Rider | 4 / 2 |
|
Intelligent, Living, and Sentient |
1,000 gold, 160 ore, 1 draftee |
Traits
| Workers: | Peasant |
| Draftees: | Draftee (DP: 0.5) |
| Peasant production: | 3 Gold |
| DP per draftee: | 0.5 |
| Peasants drafted per tick: | +2% |
| Food consumption: | -25% |
| Improvement points: | +60% |
| Improvements: | +40% |
| Max population: | +50% |
| Population growth rate: | +50% |
Resources
| Resource | Construction | Buy | Sell | Improvement Points |
|---|---|---|---|---|
| Gold | Yes | 1.00 | 0.50 | 1.00 |
| Food | 0.50 | 0.10 | — | |
| Ore | 1.00 | 0.50 | 2.00 | |
| Lumber | Yes | 1.00 | 0.50 | 2.00 |
| Gems | — | 2.00 | 18.00 | |
| Gunpowder | — | 2.00 | — | |
| Mana | — | — | — |
Buildings
| Building | Perks |
|---|---|
| Aqueduct |
|
| Barracks |
|
| Battery |
|
| Bazaar |
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| Constabulary |
|
| Dwelling |
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| Factory |
|
| Farm |
|
| Gem Mine |
|
| Gold Mine |
|
| Granary |
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| Guard Tower |
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| Harbour |
|
| Infirmary |
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| Lapidary |
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| Military Academy |
|
| Monument |
|
| Ore Mine |
|
| Powder Mill |
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| Redoubt |
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| Sanctuary |
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| Saw Mill |
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| School |
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| Spire |
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| Stone Wall |
|
| Syndicate Quarters |
|
| Tavern |
|
| Tower |
|
| Training Grounds |
|
| University |
|
| Vault |
|
| Watch Tower |
|
| Watermill |
|
| Wizard Guild |
|
Improvements
| Building | Perks | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Agriculture |
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| Conduits |
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| Construction |
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| Defenses |
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| Education |
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| Espionage |
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| Housing |
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| Leadership |
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| Logging |
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| Markets |
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| Mining |
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| Science |
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| Tactics |
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| Warfare |
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| Wizardry |
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Spells
Friendly Passive Spells
| Spell | Deity | Cost | Duration | Cooldown | Effect |
|---|
Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
| Spell | Deity | Cost | Cooldown | Effect |
|---|
Hostile Active Spells
Active Self Spells
Invasion Spells
| Spell | Deity | Effect |
|---|
Sabotage
| Operation | Effect |
|---|---|
| Assassinate Draftees |
|
| Assassinate Peasants |
|
| Magic Snare |
|
| Sabotage Construction |
|
Terrains
| Terrain | Perks |
|---|---|
| Plains |
+0.04% population for every 1% of this terrain.
|
| Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
| Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
| Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
| Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
| Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
| Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
| Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Glacier |
+0.15% mana production for every 1% of this terrain.
|
| Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
| Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |