Dragons
Experimental
Difficulty:
Advanced
A once peaceful mountain village, now dominated by the majestic presence of dragons, drawn by the allure of gems hidden within the mountains. With enough experience fighting, some of these once poor farmers can become Dragon Knights.
Units
| Unit | OP / DP | Special Abilities | Attributes | Cost |
|---|---|---|---|---|
| Mercenary | 0 / 4.5 |
|
Intelligent, Living, and Sentient | 720 gold |
| Driller | 0 / 1.5 |
|
Intelligent, Living, and Sentient |
300 gold, 30 stones, 1 peasant |
| Dragon Knight | 8 / 6 |
|
Legendary, Living, and Sentient |
2,000 gold, 12 dragonscale, 1 militia |
| Dragon | 1,000 / 1,000 |
|
Flying, Legendary, Living, Massive, and Sentient | 110,000 gems |
Traits
| Workers: | Peasant |
| Draftees: | Militia (DP: 1) |
| Peasant production: | 2.5 Gold, 0.35 Food |
| Max population: | -10% |
| Population growth rate: | -10% |
Resources
| Resource | Construction | Buy | Sell | Improvement Points |
|---|---|---|---|---|
| Gold | Yes | 1.00 | 0.50 | 1.00 |
| Food | 0.50 | 0.10 | — | |
| Stones | Yes | 0.60 | 0.30 | — |
| Mana | — | — | — | |
| Gems | — | 2.00 | 18.00 | |
| Dragonscale | — | — | — |
Buildings
| Building | Perks |
|---|---|
| Aqueduct |
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| Barracks |
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| Battery |
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| Bazaar |
|
| Constabulary |
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| Factory |
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| Farmstead |
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| Gem Mine |
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| Granary |
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| Lapidary |
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| Monument |
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| Redoubt |
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| Sanctuary |
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| School |
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| Spire |
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| Stone Quarry |
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| Stone Wall |
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| Syndicate Quarters |
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| Tower |
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| University |
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| Vault |
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| Watermill |
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| Wizard Guild |
|
Improvements
| Building | Perks | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Agriculture |
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| Conduits |
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| Construction |
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| Defenses |
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| Education |
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| Espionage |
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| Housing |
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| Leadership |
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| Markets |
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| Mining |
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| Science |
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| Tactics |
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| Warfare |
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| Wizardry |
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Spells
Friendly Passive Spells
| Spell | Deity | Cost | Duration | Cooldown | Effect |
|---|
Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
| Spell | Deity | Cost | Cooldown | Effect |
|---|
Hostile Active Spells
Active Self Spells
Invasion Spells
| Spell | Deity | Effect |
|---|
Sabotage
| Operation | Effect |
|---|---|
| Assassinate Draftees |
|
| Assassinate Peasants |
|
| Magic Snare |
|
| Sabotage Construction |
|
Terrains
| Terrain | Perks |
|---|---|
| Plains |
+0.04% population for every 1% of this terrain.
|
| Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
| Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
| Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
| Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
| Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
| Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
| Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Glacier |
+0.15% mana production for every 1% of this terrain.
|
| Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
| Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |