Units
| Unit | OP / DP | Special Abilities | Attributes | Cost |
|---|---|---|---|---|
| Goat Witch | 0 / 6 |
|
Intelligent, Living, and Sentient |
1,550 gold, 30 lumber, 1 draftee |
| Boar Man | 6 / 3 |
|
Intelligent, Living, and Sentient |
1,800 gold, 140 ore, 1 draftee |
| Blood Horn | 6 / 3 |
|
Intelligent, Living, and Sentient |
1,800 gold, 140 ore, 1 draftee |
| Minotaur | 6 / 3 |
|
Intelligent, Living, and Sentient |
1,800 gold, 140 ore, 1 draftee |
Traits
| Workers: | Peasant |
| Draftees: | Draftee (DP: 1) |
| Peasant production: | 3 Gold |
| Effect from prestige: | +100% |
Resources
| Resource | Construction | Buy | Sell | Improvement Points |
|---|---|---|---|---|
| Gold | Yes | 1.00 | 0.50 | — |
| Food | 0.50 | 0.10 | — | |
| Lumber | Yes | 1.00 | 0.50 | — |
| Ore | 1.00 | 0.50 | — | |
| Mana | — | — | — | |
| Blood | — | — | 6.00 |
Buildings
| Building | Perks |
|---|---|
| Aqueduct |
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| Battery |
|
| Bazaar |
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| Bloodstone |
|
| Camp |
|
| Constabulary |
|
| Factory |
|
| Farm |
|
| Gold Mine |
|
| Granary |
|
| Guard Tower |
|
| Harbour |
|
| Infirmary |
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| Lapidary |
|
| Lumberyard |
|
| Military Academy |
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| Monument |
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| Ore Mine |
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| Redoubt |
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| Sanctuary |
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| Spire |
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| Stone Wall |
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| Syndicate Quarters |
|
| Tower |
|
| Training Grounds |
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| University |
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| Vault |
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| Watch Tower |
|
| Watermill |
|
| Wizard Guild |
|
Improvements
| Building | Perks | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Agriculture |
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| Brutality |
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| Conduits |
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| Construction |
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| Education |
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| Espionage |
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| Leadership |
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| Logging |
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| Mining |
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| Science |
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| Tranquillity |
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| Warfare |
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Spells
Friendly Passive Spells
| Spell | Deity | Cost | Duration | Cooldown | Effect |
|---|
Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
| Spell | Deity | Cost | Cooldown | Effect |
|---|
Hostile Active Spells
Active Self Spells
Invasion Spells
| Spell | Deity | Effect |
|---|
Sabotage
| Operation | Effect |
|---|---|
| Assassinate Draftees |
|
| Assassinate Peasants |
|
| Magic Snare |
|
| Sabotage Construction |
|
Terrains
| Terrain | Perks |
|---|---|
| Plains |
+0.04% population for every 1% of this terrain.
|
| Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
| Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
| Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
| Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
| Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
| Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
| Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
| Glacier |
+0.15% mana production for every 1% of this terrain.
|
| Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
| Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |